The Digital/Experimental (DX) Media concentration is an interdisciplinary academic and research program dedicated to exploring the intersections of art, science, technology and society and the experimental application of a wide range of media as art. The Digital/Experimental Media curricula emphasizes cultural production that is informed by historical, philosophical and theoretical study. Students are encouraged to draw from areas outside of traditional art domains and to question and challenge traditional notions of what constitute valid art media, contexts, and approaches.

undergraduate studies

DX Media students are encouraged to draw from areas outside of traditional art domains and to question and challenge traditional notions of what constitute valid art media, contexts and approaches.


In order to successfully navigate their careers, students must be able to respond to the rapid changes being brought about by advances in science and technology. They must learn to be critical thinkers and creative problem solvers; be able to move nimbly between countless emerging media and technologies; and be prepared to work in a collaborative and interdisciplinary manner. Students must mix these “meta-skills” with practical software skills and digital aesthetics.


Media and technologies explored in the DX Media area include, but are not limited to, digital video, web, 3d prototyping, animation, virtual/augmented reality, sound, interactive programming, electronics/physical computing, information visualization, artificial intelligence, ecological and biological media, networks and telecommunications.


*The DX Media area has a technology Requirement that can be found HERE.

The MFA program encourages exploration through an interdisciplinary lens when creating digital and experimental works, which allows students to explore the blurred lines between art, science, culture, and history. Areas of focus in the program include, but are not limited to mapping, imaging, information visualization, networks and telecommunications, ecological and biological practice, social and community practice, and electronics and physical computing. As part of Kansas State University’s 2025 initiative, the goal of our emerging program is to be a renowned center for creativity, research and practice in innovative experimental art and technology. The DX Media Lab, the program’s research unit, is currently in the developmental stages of research initiatives with other academic units across the university, which will provide opportunities for students to participate in transdisciplinary collaborations, publish scholarly texts, develop curatorial projects, receive funding and exhibit their work to a national and international audience. The DX Media Lab will serve as a platform for graduate students to emerge as writers, scholars and curators, as well as conceptually and technically adept artists.


We are the hosts of the first “prairie LASER”, K-State’s chapter of the Leonardo Art Science Evening Rendezvous. DX Media graduate students are important participants in the development and administration of the K-State LASER program.


A final, solo MFA exhibition culminates the program, providing the opportunity to present a strong and cohesive body of personal work.


Qualified students may be eligible for Graduate Teaching Assistantships (GTA), which provide financial support as well as valuable experience for future employment.

graduate studies


The DX Media studio consists of a 1600+ sq. ft. space on the 2nd floor of Willard Hall that includes an installed cyclorama, green screen, 3D Printers and a PC computer lab. Other DX Media Resources include:

- Oculus Rift Virtual Reality Kit

- Arduino Microcontrollers

- Analog and Digital Sensors and Breakouts

- Electro-mechanical Equipment


- Electronics Prototyping Equipment

- DJI Phantom Quadcopter Drone

- GoPro

- Pocket Dolly System Audio/Visual Kits Projectors Flat Screens

student work

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Kansas State University Department of Art

(785) 532-6605


111 Willard Hall, Manhattan KS 66506